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DnDFanz

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new here [07 Sep 2008|01:35pm]

badazz_angel
I just recently discovered D&D. i'v only been playin for about 3 months and now I have no game to play in. I had a game i was in but the when the DM broke up with me he kicked me out of the game. I had a kick ass fighter. I was a half elf/vampie.  It was pretty awesome while I was playin there was 6 in the party an the DM. The plot had all kinds of twist and things in it and the a ton of things that could go wrong ha my charater was even pregnate by one of the other party members and everything I guess hes just goin to write me out. and now I have no other game to play in cause not that many people play I dont know anyone that even knew what the game was. It makes me mad cuase I went out and bought a fig and dice an i was saving up for the PHB. ERRs but yup thats a pretty awesome game deffently have to be open minded and creative to play.
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Roleplayers for Obama? Saving Throw for McCain? [22 Aug 2008|03:18am]

irascignavojo
This posting in German: Rollenspieler für Obama? Schutzwurf für McCain

Dorktower: The candidates as gamersWhile the dungeon_masters like fechtbuch might be aware of it, fantasy_scifi gamers and readers (like cathepsut or morgaine77) might have missed the newest development:

Fantasy roleplaying gamers, a classic enemy stereotype of evangelical US-preachers, have been discovered as a voting demographic in the new presidential election. How so? I'll tell you. With the cliché imagery of the 80s for depicting the 'liberal enemy'.

Pro-democratic Blog DailyKos had cast doubt on one of John McCains overly moralistic memories which he had recounted in the evangelical Saddleback Church these days, as stolen from “The Gulag Archipelago” by the late Aleksandr Solzhenitsyn . The McCain campaign reacted fiercely, hitting on liberal bloggers in general and -to everyone's astonishment- on dndfanz as fantasy gamers specifically. (Cultural reference: Dungeons & Dragons is to fantasy gaming what kleenex is to paper handkerchiefs. It is what the kids play at the start of E.T. and it's been around as long as the greenparty in Germany. The McCain campaign attac logic seems to be: Bloggers = Nerds = D&D-Gamers? Quote from McCain's website:</p>

It may be typical of the pro-Obama Dungeons &Dragons crowd to disparage a fellow countryman’s memory of war from thecomfort of mom’s basement, but most Americans have the humility andgratitude to respect and learn from the memories of men who suffered onbehalf of others. (Source)</em>



The blogging world was not enthusiastic about this, even less so if you took those actively or formerly from the "Dungeons&Dragons Crowd", of which some claimed they were "undecided before these attacs". John Kovalic (muskrat_john of DorkTower fame (dorktowerfeed), LJ blogger and game designer ("Munchkin" is qquite a good parody of the RPG hobby) correctly wrote: “What an…odd (yes, odd - “odd” is definitely the word) thing to bring into the national political discourse…”



It was the second time in a few weeks, that Goldfarb had, for the McCain campaign... Read more...Collapse )

2 comments|post comment

I attack the darkness! [01 Jul 2008|02:39pm]

john_jaman
The website I work for just released this subtitler game, so I thought I'd share my geekness with the world. This is only one of the ones I've made... this thing is like crack.

Cheers!

X-posted to hell and back.
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newbie question... [23 Jun 2008|02:47pm]

dark_victor
greetings, i was wondering if anyone had any thoughts that could be shared regarding the warpriest prestige class. im playing a cleric in my first campaign and time's slowly comming for the posibility (both stat and storywise) to turn into one, and i was hoping i could get some input if its better/worse/considerably different from just continuing with my cleric class
2 comments|post comment

Possible skills "fix" for 4e? [23 Jun 2008|12:01pm]

blackpaladin
[ mood | contemplative ]

Having looked over 4e, I'm mostly impressed with a lot of the changes, with the exception of skills. The skill system was, in my opinion, vastly oversimplified -- back to the level of 2e "Non-Weapon Proficiencies," basically -- and almost completely eliminated the possibility of creating a non-combat-oriented character. (The type of rogues, for instance, that my gaming groups have lovingly come to call "skill monkeys.") Thoughts were tossed around of reverse-engineering the 3e skill system, but that seemed a little too much work.

So I was sitting around this weekend, perusing the books, and came up with this possibility for changes to the skill system. Please note that I have not yet gotten a chance to play the game, either as-written or incorporating these proposed changes. But I am asking for opinions from those of you who have, do you think these changes would overly handicap (or overly favor) a character who specialized in skills? (Assume a GM who tailors the campaign to the skills vs. combat level of the party.)

1. Remove the rule that a character can only take training in a skill once. Each time the character "trains" in a skill, they receive another +5 bonus to the skill.
2. When the character has the opportunity to learn a new (non-utility) Encounter Power, the character can forgo that power, and instead take 1 Skill Training.
3. When the character has the opportunity to learn a new (non-utility) Daily Power, the character can forgo that power, and instead take 2 Skill Trainings. (The trainings do not have to be in different skills.)

Possible modifications:
1. If a character wishes to train in a skill that is not on their Class Skills List, the character must first take the Skill Training feat in that skill.
2. Perhaps lower the "Daily Power" skill substitution to 1.

Thoughts? Discussions? (Again, what I'm going for here is a way to work within the 4e skills and powers system, to create more "skillful" characters without unbalancing them vs. "normal" characters.)

13 comments|post comment

Cleric spell help needed [01 Jun 2008|02:34pm]

i_am_hahasiah

 im going to roleplay a Favord soul of Pelor. i wanted to take the top 50 or so most iconic cleric spells that have verbal components and create a rhyme for them.

in your opinion what are the most iconic and usefull cleric spells in D&D.

1 comment|post comment

[21 May 2008|06:24pm]

kergillian

Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

Read more...Collapse )
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Keep on the Shadowfell [21 May 2008|04:42pm]

kergillian
[ mood | hopeful ]


Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

The first book is a thin (16 pages) Quick Start guide for the PCs. It has all of the basic rules the PCs need to know and 5 pregenerated characters. I'll get to the rules in a minute.

The main book is 80 pages, contains a Quick Start DM guide and an adventure suitable for 4-6 1st level characters. The adventure is standard fare for DnD. Some Evil Cultists are up to some crazy shenanigans, and it's up to the PCs to stop them. What makes this adventure nice is the way it's set up. The encounters tend to fit on a single two page spread, with maps, stat blocks, and tactical information nicely grouped together so the DM doesn't have to flip pages as the encounter unfolds. It's a little less organic, but I'm not sure if the players would even notice. I think this would be a very easy module to run, and there is just enough variety between encounters to keep things fresh.

The Rules:
This is DnD as you know it. Most of the DnD hallmarks are gone. Alignment means almost nothing, cast and forget spells are gone, saving throws are simplified, character classes seem better balanced at lower levels, skills are simplified and it looks like combat will run faster. The down side is, miniatures are almost a must. Many of the abilities PCs and monsters possess are really only effective in a tactical situation where you know where everyone is in relation to everyone else. Without minis, I for see a lot of arguments over pushing, pulling and shifting. The original DnD evolved from the Chainmail man to man miniature game. 4E really goes back to these roots.

The Rundown:
All in all, this product does have me hyped to run 4E. I'll probably wait until the Core books are released so my players can generate their own characters rather than stick them with pregens. Wizards has really taken a chance by radically redesigning their flagship RPG, especially when 3.5 was a fun system to play (though not always so fun to run). 4E is not as versatile as 3.5, but is is more playable. It is the logical next step in tactical table top RPGs. However, at $30, I do think this product is a bit overpriced. If this is intended to lure new people into DnD, or to sell 3.5 players on the 4E upgrade (Players who may have already invested THOUSANDS of dollars on 3.5) then I believe that Wizards would have done well to bring the price way down. As I said earlier, I was able to get my copy for less than $20 online, but many people still buy their gaming from their local hobby shops. Personally I would prefer to frequent my local hobby shop, but with my mortgage payments, student loans, and what not, I can't afford the price difference. Had Wizards lowered the price just a bit, I think this product would have more appeal.

All in all, I'm excited to run 4E. As a player, I was a big fan of 3.5, but as a DM, I really didn't like all of the prep that went into my games. 4E seems to sacrifice some of the mind boggling versatility of 3.5 NPCs for playability, with out sacrificing the player's experience. I'll know more once I've had a chance to run it. (I have the core book set on preorder from Amazon for $66, as opposed to the $102 it would cost retail)
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Urbis is on Eruvian.Com! [07 Sep 2007|07:18am]

jhubert
(X-posted to dnd3e and dungeon_masters

Recently, I've been involved in a larger effort to bring Urbis - a d20 setting of industrial-age fantasy - to a greater audience. You can see the results here:

Urbis on Eruvian

Read more...Collapse )
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Campaign Design Journal [23 Mar 2007|01:58pm]

orbis_terrarum
Hi everyone, looks like this community hasn't seen any action for a while.

Nevertheless, I wanted to let you all know that my D&D campaign design journal,  orbis_terrarumis still going strong. Please feel free to have a peek and add to your friends list! Commentary is always welcome!
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Help me save the RPG Graveyard! [12 Nov 2006|10:48pm]

jhubert
Some time ago, I founded the RPG Graveyard, a wiki repository dedicated to all those player characters who died a heroic, humiliating, or just plain spectacular death. The idea was that people could enter their character as well as a short tale of his demise into it so that others could have fun reading about their final adventure as well.

Well, the wiki did get some entries from various people. It now has close to 50 entries, but in recent months, additions dropped down to nearly zero.

And today, when I checked my User page, I found the following from one of the Wikia moderators:

This wikia has not had any edits for the past 35 days at least. It seems to be Dead, I'm going to mark it for adoption unless you tell me otherwise...

Just giving you a heads up, to check; cchristian


Deadless to say, I'd love to prove to him that the RPG Graveyard is not dead. So I'd greatly appreciate it if you could think back to your recent campaigns, and, if you remember any especially noteworthy PC deaths, enter them into the wiki.

And if not...

Well, perhaps you can enjoy reading the existing entries while they are still there.
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Drizzt Animation [30 Sep 2006|06:16pm]

charmed_0ne
I've been playing Baldur's Gate: Dark Alliance 2, and after I unlocked Drizzt, I played him on very hard, on the hopes of unlocking Artemis on extreme difficulty. I've gotten sick of the game and so my hopes for playing Drizzt and Artemis together (haha) are pretty slim. So, instead, I present to you, a Drizzt-Artemis battle that I found on youtube. (at least, I think it's Artemis Entreri...)

http://www.youtube.com/watch?v=_CriCuvNZMY
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Hi intro post and question [23 Aug 2006|11:39am]

burnin_tyger
Hi there!

I've been playing D&D off and on since I was 13; I'm almost 39 now. I also play RPGs in other systems.

I'm very pissed off that Wizards is considering putting out a Fourth Edition in '07 and that it will be totally different; I'm also pissed that they are considering not supporting OGL/d20 anymore. Like Apple, I guess, they decided that this "open licensing" thing was stealing too much of their market share, so like spoiled children they are deciding to take their toys and go home. :(

My question is, does anyone here know if there is a community on LJ specifically for female D&D or RPG players? I know there are communities for female *video* gamers, because I am in a couple, but I haven't seen any that deal with tabletop/P&P games as of this moment. Any information would be helpful! Thanks.
6 comments|post comment

To interupt or not to interupt... [15 Aug 2006|01:25am]

nightscreamer20
I just had a simple, rather ethical, question.

As I play DnD I notice minor mistakes my DM makes whilst gaming, and I don't know if I should continuously speak up about it, or fully obey the unspoken 'Rule 0'. I'm not talking about things I disagree with, I'm talking about fundamentals such as...

A group of Orc raiders (bout 6 basic MM Orcs) tracking our escaped 5th level Druid back to our secret encampment by non-magical means -OR- Having a BBEG Caster use a Imidiate spell and then a Quickened and a normal Cast spell on his turn

Any thoughts? I just don't wanna be seen as 'the Rule's Lawyer'
5 comments|post comment

[03 Aug 2006|10:42am]

kawaii_addicted
Hello dearies! I wonder if you could recommend me to any good websites that carry D&D merch like clothing. Also any websites with good prices on booster packs. ^_^ Any help you can give me is much appreciated!
Geekette out ♥
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kronosphere (x-posted) [15 Jul 2006|11:33am]

hakuzo
kronosphere is looking for a few good PC's. Our story is one of exploration. The PC's have either grown up or otherwise found themselves in a land that has not been fully mapped, due to severe harassment from local orc and goblin tribes. Although the cities and towns are ethnicly mixed, there are tribes of elves, and a clan of dwarves that are autonomous, and do not necessarily co-operate with the city the PC's are from.

Currently, the PC's have taken up a job with the dwarven nation to find out if rumours of a city deep in un-charted territory are true or false, and to make contact/trade/diplomatic relations with them if possable.

If you are interested in taking part in such a campaign, we invite you to join us. We are looking for serious players who are willing to post at least once a day.
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World-building Journal [10 Jul 2006|11:43am]

orbis_terrarum
Hi all, I've just joined the community and it's nice to see so many people watching it.

I'm a long-time player of D&D who doesn't have an active group at the moment. I'd like to get involved in a game again soon, but in the meantime I've begun a world-building process for a campaign I hope to use. I thought it would be interested to track the whole process of campaign creation in a journal and share it with anyone who might be interested. Hopefully there will some goodies to enjoy, either to steal for your own games, or just to kill some time at work!

Please feel free to check out orbis_terrarum and feel free add me to your friends list. Thanks!
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Hi, I'm new. [20 Jun 2006|07:16pm]

hideyourkids
Just learning to play D&D and i was wondering if it's the kind of game you need to be taught or if it's easy to pick up yourself. I have the player hand book third edition.
5 comments|post comment

[18 May 2006|09:23pm]

torahanjyuu
Hi all! I just joined this community, and wanted to give a friendly holler.

I'm a fan of D&D, though I haven't gotten a chance to actually play in a campaign. Maybe, eventually, one day, I'll be able to join in one. Maybe. ;) I've rolled some half-dozen characters to play in a friend's campaigns, but every one of them fell through. Not fun.

The other reason for joining this community is to see if anyone can help me figure out what we did with this one character of mine.... I know that we used a combination of D&D3.5 and d20 rules, as well as one of the monster manuals (the character is extra-planar). I just don't remember how I got the end results. LOL I really really want to be able to play this character in a campaign, but I've gotta be able to explain to the GM how I got what I got.

So anyway, greetings!
3 comments|post comment

[06 May 2006|07:24pm]

agent13
Volo's Guides For SaleCollapse )
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